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Medic / regen discussions

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Steiner
(@steiner_1609088194)
Posts: 10414
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There are some that regularly seem to do this.... :roll:



You've got nothing to ein, zwei, drei, vier

 
Posted : 02/01/2009 8:12 pm
Barrie and Anne
(@barrie-and-anne)
Posts: 1124
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In my view everyone who's hit should lay down on the ground. I always fall down and wave my bandage in the air and almost never get bonus-balled.

Everyone goes on about "suspension of disbelief" but nothing kills it quicker than having a load of people who've just been shot just standing around, usually fiddling with their guns and/or sidling backwards towards cover/medic and then moaning they're getting shot up.


 
Posted : 04/01/2009 11:36 am
spiers
(@spiers)
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In my experience, the CiA games work very well. I think they've worked better now that some people are playing not primarily as fighting troops but as medics. It has lead to a good consistent gameplay with very little trudging back up to CPs, especially in more recent games.

I do agree however that if people are dead then they should act dead, think about it this way, if you were shot you wouldn't just stand there and say 'ouch' you would fall down...if not writhe in agony. In comparison, and this is only because I only play as an Allied soldier, some Germans seems to get shot and simply stand in the middle of a battlefield and wave their hand in the air, with a bit of a sulk on.
My opinion: Put some bloody effort in, lie down, act dead THEN YOU WON'T HAVE TO GET SHOT AT :good: In the name of diplomacy this also refers to Allied players who do the same thing.


Show me a man who will jump out of an airplane, and I'll show you a man who will fight!
General James M. Gavin

CRY HAVOC AND LET LOOSE THE DOGS OF WAR

 
Posted : 05/01/2009 12:22 am
(@anonymous)
Posts: 8795
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well as Medic, i tend to sit with my hand in the air holding my bandage when hit, seems after a few games now, I get shot at again after shouting hit and laying down,probably by different player who thinks i am bandaging a wounded player, as i tend to get shot most when trying to get to or am medicing. and i for one dont realy want to lay in a puddle (or river Spiers! he he) in the freezing cold, so sitting is the most obvious way for "me" to not look like i am still an active player. :good:


 
Posted : 05/01/2009 9:05 am
Sgt.Heide
(@sgt-heide)
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To be honest, it doesn't matter if a player is laying down, sitting or standing on one leg waving a bandage about singing "I'm dead, I'm dead, get me a plaster!". There are a lot of numpties who still think they're at an open day and have a "shoot anything in front of you" mentality and that's why people like Tiny, Forester and my brother get lit up even when they are obviously out of the game. The CiA rule of "Don't be a cock" should cover this but, unfortunately it doesn't always work.

The only real answer is self policing. If one of your team mates is being a dick - TELL THEM! I've done this several times and, while it doesn't win you any popularity prizes, it can defuse a situation before it happens and frankly, if it offends someone, they should go back to open days . Also, some people just need to switch on a bit. If a player is standing in the open (or sitting, etc!), with his arm in the air, it's pretty obvious he's a non combatant. Also, the same people need to realise we're playing "grown up" airsoft and there's no need to empty a magazine into every target or shoot for the face at close range, this is how tempers get frayed and people get smacked.




When I want your opinion - I'll tell you what it is!

 
Posted : 05/01/2009 9:31 am
(@bedsnherts)
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I love this CiA rule. I've even made an icon for kidz wot dont read too good...-- attachment is not available --


 
Posted : 05/01/2009 11:01 am
dieselmonkey
(@dieselmonkey)
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If a player is standing in the open (or sitting, etc!), with his arm in the air, it's pretty obvious he's a non combatant.

All fair and valid points, but sometimes players (on both sides, I'm sure i've been one of 'em) need to be a bit more 'game aware' when they're wounded, and if you are standing up in the open, you need to keep an eye out for where the game is moving, and whether you're between the opposing forces and inadvertently stuck in the firing line.


 
Posted : 10/01/2009 11:46 am
Steiner
(@steiner_1609088194)
Posts: 10414
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Topic starter
 

Well, following Operation Lightning, I am hooked on the "1st shot medic, 2nd shot dead" rule. It brings about a number of changes to the way people play, namely: they are a bit more cautious, because getting hit can mean you're out for a while, so not so much daft charging about like Rambo. Secondly, it's easier to keep your unit together, which is one of the most difficult and frustrating things about rolling games. Thirdly, no boring traipsing back and forth from regen points. I think another positive outcome is that it takes away the advantage that sometimes favours the defenders in a game, in that their regen point is often closer. It also means that as an attacking force, you know what you have to achieve - if you've killed 10 defenders, then you know there are only 10 left (for example). This is a refreshing change from the frustration that occurs when you have so nearly taken an objective, only for a dozen regen'd defenders to suddenly appear.

The short games mean that there is always action, and always some objective that must be achieved in a limited time frame. And even though I got killed very early in the first scenario of Op Lightning, it didn't feel that frustrating to wait until the next one, because I knew that there would be plenty of action in the next one. However, I do still very much like games which roll on without a break. So what sort of ideas can we formulate to get the best of both worlds? Off the top of my head, how about this:

The game is divided into timed segments, and in each segment, each side has a number of objectives (it might only be one).
1st shot medic (or bleed out in 5 or 10 mins), 2nd shot dead. You stay where you fall on the field - no traipsing back and forth.
Also, 5 metre grenade kill range - from which you can't be medic'd - as per Op Lightning.
At the end of the segment, the dead players all move to the objective location, where new objectives are given.

Hopefully this should enable you to keep units together, rather than individuals (and I'm often one of them) wandering around trying to find where their side is.



You've got nothing to ein, zwei, drei, vier

 
Posted : 30/03/2009 10:11 am
(@scaleyback)
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i have to agree with andy, this worked like a charm. every game i was killed in the first 10 mins( thats just the luck of the draw, second game a grenade killed the bren section in the first five mins, hadnt fired a shot. ) we are ww2 airsofters no open day killbots, if we spend 55 mins out of a 60 min game dead thats how it is. it didnt bother me at all.


 
Posted : 30/03/2009 7:28 pm
Gadge
(@gadge)
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In fairness the longest game was 45 minutes and two of them were 30 minutes but i get your point.

I think lying in place dead means you get to spectate the game and see some wicked things you wouldnt normally see if you were re-gening or waiting in the safe zone.





"I think we are in rats' alley - Where the dead men lost their bones."

 
Posted : 30/03/2009 7:44 pm
(@scaleyback)
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plus.... ( i know we had all seasoned vets, so a gold standard of players) i was not over killed once. lying face up or down, spread eagled, 2 feet from your gat gives out a clear message i think.


 
Posted : 30/03/2009 9:10 pm
Ramsay00105
(@ramsay00105)
Posts: 651
Honorable Member
 

Nige I had been thinking the same thing, that I was not over killed or hit again while waiting for a medic. I was certainly clearer looking toward the enemy as to who was in play and who was a casualty.




 
Posted : 31/03/2009 12:19 pm
(@scaleyback)
Posts: 3578
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its just struck me, i didnt over kill anyone either, after a spin round, loud scream then dramatic fall to the floor, you knew your intended target was out of the game. sometimes its not easy to see the hand come up to signal a hit. having a hollywood death seem to help no end.


 
Posted : 31/03/2009 1:22 pm
(@lardassmonkey)
Posts: 2682
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I loved the medic and then death system and combined with the hollywood deaths and lying dead think it is much more effective. People screaming and collapsing in a heap was far clearer than people mumbling 'hit' and sitting downor wandering off like normal. Plus the acting and the bodies strewn about really added to the atmosphere. As Gadge said you also get to lie and watch how the game unfolds rather than trudging back to the regen and missing most of it.

I agree with Andy- I hate the way that in regen games all your hard work can be undone by players you just killed respawning and coming back to get you. So I think it would be good to see if the lying dead aspect could be incorporated somehow into longer CiA type games. It would obviously be more difficult but worth a try I believe.
Having timed section could make it doable as you need breaks in the game to regroup and rearm. However you wouldn't want to do this too often as it might also break up the flow of the gameplay, making CIA games more like PBI games which isn't exactly what we're after. As fantastic as the combat mission style is I think it is better to have some variety in the game styles.
A player simply using their disgression and only moving when the action has moved off would be ok alot of the time. However in a drawn out fightfight you could be stuck there for a long time so would need something different. Perhaps we could some stretcher bearers to come in and carry the bodies off to the regen (or at least out of sight) in those situations. :D

I also didn't get any over kill the entire day, infact I was only hit when dead once and that was due to being right in the middle of a firefight on top of the ridge.


 
Posted : 31/03/2009 2:02 pm
 Yith
(@yith)
Posts: 11230
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One thing to bear in mind...

We had ideal weather for lying dead on Sunday. I'm not so sure it would have been so popular if it was cold or wet.

After all it was effectively getting a bit of sunbathing done! :)


 
Posted : 31/03/2009 2:06 pm
dieselmonkey
(@dieselmonkey)
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One thing to bear in mind...

We had ideal weather for lying dead on Sunday. I'm not so sure it would have been so popular if it was cold or wet.

After all it was effectively getting a bit of sunbathing done! :)

That's a very good point indeed! I don't think i'll fancy doing it in the damp tunnels at UCAP for long, next month. Though the 'heroic' deaths would be a very good indicator of getting a hit in the dark.


 
Posted : 31/03/2009 2:43 pm
(@lardassmonkey)
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Bah! a bit of damp never hurt anyone! I don't imagine you have to do for long in the tunnels though as people will be out of sight pretty quickly.


 
Posted : 31/03/2009 2:45 pm
HeadShot
(@headshot)
Posts: 9991
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One thing to bear in mind...

We had ideal weather for lying dead on Sunday. I'm not so sure it would have been so popular if it was cold or wet.

After all it was effectively getting a bit of sunbathing done! :)

Was I the only one who realised I had obtained a rather nice tan once I'd washed all the dirt off my face?!




 
Posted : 31/03/2009 3:17 pm
Sgt.Heide
(@sgt-heide)
Posts: 5882
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Was I the only one who realised I had obtained a rather nice tan once I'd washed all the dirt off my face?!

I got bloody sunburnt!




When I want your opinion - I'll tell you what it is!

 
Posted : 31/03/2009 3:18 pm
(@wladek)
Posts: 4320
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Bah! a bit of damp never hurt anyone!

My Grandmother said the same, bless her. She died of moss.

Though Yes it was rather pleasurable laying in the sun, as all the pictures of me show :oops: , Though I should have hidden my own camera better on a couple... Rather spoils the atmosphere.


 
Posted : 31/03/2009 5:32 pm
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